WAC 230-13-060
Group 10 -- Shooting amusement game
standards. In Group 10 games, players use a mechanism to fire
projectile(s) to hit target(s) to win prizes. In shooting
amusement games:
(1) The game may require a player to:
(a) Destroy or obliterate all or part of the target; or
(b) Hit the target or specific portion of it; or
(c) Hold an electronic beam, light beam, or water stream
on the target or portion of it to achieve a specific result.
(2) The projectiles may include pellets, BBs, corks,
water, electronic beams, light beams, balls, or suction-cup
darts.
(3) The targets may be stationary or mobile.
(4) Operators and players must comply with all safety
requirements of the local city or county ordinances.
(5) A short range shooting gallery must give players, at
least:
(a) Four shots to shoot out a target which has a diameter
of one-quarter inch or less; or
(b) One shot at each target which they must strike.
Targets must be at least one-half inch square and may include
a bulls-eye section which players must shoot out without
touching the outside of the target.
(6) "Shoot-out-the-star" games must give players at least
one hundred projectiles in an automatic mechanism to shoot out
a star which is no more than one and one-quarter inch from
point to point.
(7) Operators may determine a winner and award a prize
based on the number of players participating.
(8) If suction-cup darts are used in the game, players
must receive another turn if the dart does not stick to the
target area.
(9) If targets must be knocked over or off of a shelf,
then the bases of the targets must be uniformly shaped front
and rear.
(10) If players must destroy or obliterate all or part of
a target to win, then the players must have the right to have
the target brought to them and to visually inspect it at any
time during the game or at the conclusion of the game.
[Statutory Authority: RCW 9.46.070. 07-15-064 (Order 612), §
230-13-060, filed 7/16/07, effective 1/1/08.]